Searched refs:num_bindings (Results 1 – 1 of 1) sorted by relevance
118 int num_bindings; member257 for (i = 0; i < gamecontroller->num_bindings; ++i) { in HandleJoystickAxis()307 for (i = 0; i < gamecontroller->num_bindings; ++i) { in HandleJoystickButton()328 for (i = 0; i < gamecontroller->num_bindings; ++i) { in HandleJoystickHat()659 ++gamecontroller->num_bindings; in SDL_PrivateGameControllerParseElement()662 gamecontroller->num_bindings = 0; in SDL_PrivateGameControllerParseElement()730 gamecontroller->num_bindings = 0; in SDL_PrivateLoadButtonMapping()738 for (i = 0; i < gamecontroller->num_bindings; ++i) { in SDL_PrivateLoadButtonMapping()1847 for (i = 0; i < gamecontroller->num_bindings; ++i) { in SDL_GameControllerGetAxis()1906 for (i = 0; i < gamecontroller->num_bindings; ++i) { in SDL_GameControllerGetButton()[all …]
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