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Searched refs:numrects (Results 1 – 21 of 21) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/
A DSDL_rect_c.h27 extern SDL_bool SDL_GetSpanEnclosingRect(int width, int height, int numrects, const SDL_Rect * rect…
A DSDL_rect.c470 int numrects, const SDL_Rect * rects, SDL_Rect *span) in SDL_GetSpanEnclosingRect() argument
496 if (numrects < 1) { in SDL_GetSpanEnclosingRect()
505 for (i = 0; i < numrects; ++i) { in SDL_GetSpanEnclosingRect()
A DSDL_sysvideo.h238 … int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
A DSDL_video.c372 …teWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects) in SDL_UpdateWindowTexture() argument
384 if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) { in SDL_UpdateWindowTexture()
2407 int numrects) in SDL_UpdateWindowSurfaceRects() argument
2415 return _this->UpdateWindowFramebuffer(_this, window, rects, numrects); in SDL_UpdateWindowSurfaceRects()
/AliOS-Things-master/components/SDL2/src/video/offscreen/
A DSDL_offscreenframebuffer_c.h25 …FFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
A DSDL_offscreenframebuffer.c60 …OFFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in SDL_OFFSCREEN_UpdateWindowFramebuffer() argument
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsframebuffer.h24 … int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
A DSDL_windowsframebuffer.c99 int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in WIN_UpdateWindowFramebuffer() argument
104 for (i = 0; i < numrects; ++i) { in WIN_UpdateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/video/dummy/
A DSDL_nullframebuffer_c.h28 …DL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
A DSDL_nullframebuffer.c59 …SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in SDL_DUMMY_UpdateWindowFramebuffer() argument
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenframebuffer.h27 …scripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
A DSDL_emscriptenframebuffer.c60 …mscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in Emscripten_UpdateWindowFramebuffer() argument
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11framebuffer.h32 const SDL_Rect * rects, int numrects);
A DSDL_x11framebuffer.c143 int numrects) in X11_UpdateWindowFramebuffer() argument
151 for (i = 0; i < numrects; ++i) { in X11_UpdateWindowFramebuffer()
183 for (i = 0; i < numrects; ++i) { in X11_UpdateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/video/alios/
A DSDL_AliOS_framebuffer_c.h30 …DL_AliOS_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
A DSDL_AliOS_framebuffer.c63 …SDL_AliOS_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in SDL_AliOS_UpdateWindowFramebuffer() argument
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bframebuffer.h37 const SDL_Rect * rects, int numrects);
A DSDL_bframebuffer.cc103 const SDL_Rect * rects, int numrects) { in HAIKU_UpdateWindowFramebuffer() argument
/AliOS-Things-master/components/SDL2/src/video/qnx/
A Dvideo.c191 int numrects) in updateWindowFramebuffer() argument
201 screen_post_window(impl->window, buffer, numrects, (int *)rects, 0); in updateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h871 int numrects);
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c569 int numrects, const SDL_Rect * rects)
574 for (i = 0; i < numrects; ++i) {

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