/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_rect_c.h | 27 extern SDL_bool SDL_GetSpanEnclosingRect(int width, int height, int numrects, const SDL_Rect * rect…
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A D | SDL_rect.c | 470 int numrects, const SDL_Rect * rects, SDL_Rect *span) in SDL_GetSpanEnclosingRect() argument 496 if (numrects < 1) { in SDL_GetSpanEnclosingRect() 505 for (i = 0; i < numrects; ++i) { in SDL_GetSpanEnclosingRect()
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A D | SDL_sysvideo.h | 238 … int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
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A D | SDL_video.c | 372 …teWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects) in SDL_UpdateWindowTexture() argument 384 if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) { in SDL_UpdateWindowTexture() 2407 int numrects) in SDL_UpdateWindowSurfaceRects() argument 2415 return _this->UpdateWindowFramebuffer(_this, window, rects, numrects); in SDL_UpdateWindowSurfaceRects()
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/AliOS-Things-master/components/SDL2/src/video/offscreen/ |
A D | SDL_offscreenframebuffer_c.h | 25 …FFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
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A D | SDL_offscreenframebuffer.c | 60 …OFFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in SDL_OFFSCREEN_UpdateWindowFramebuffer() argument
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsframebuffer.h | 24 … int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
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A D | SDL_windowsframebuffer.c | 99 int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in WIN_UpdateWindowFramebuffer() argument 104 for (i = 0; i < numrects; ++i) { in WIN_UpdateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/src/video/dummy/ |
A D | SDL_nullframebuffer_c.h | 28 …DL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
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A D | SDL_nullframebuffer.c | 59 …SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in SDL_DUMMY_UpdateWindowFramebuffer() argument
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/AliOS-Things-master/components/SDL2/src/video/emscripten/ |
A D | SDL_emscriptenframebuffer.h | 27 …scripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
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A D | SDL_emscriptenframebuffer.c | 60 …mscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in Emscripten_UpdateWindowFramebuffer() argument
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/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11framebuffer.h | 32 const SDL_Rect * rects, int numrects);
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A D | SDL_x11framebuffer.c | 143 int numrects) in X11_UpdateWindowFramebuffer() argument 151 for (i = 0; i < numrects; ++i) { in X11_UpdateWindowFramebuffer() 183 for (i = 0; i < numrects; ++i) { in X11_UpdateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/src/video/alios/ |
A D | SDL_AliOS_framebuffer_c.h | 30 …DL_AliOS_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
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A D | SDL_AliOS_framebuffer.c | 63 …SDL_AliOS_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) in SDL_AliOS_UpdateWindowFramebuffer() argument
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/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_bframebuffer.h | 37 const SDL_Rect * rects, int numrects);
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A D | SDL_bframebuffer.cc | 103 const SDL_Rect * rects, int numrects) { in HAIKU_UpdateWindowFramebuffer() argument
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/AliOS-Things-master/components/SDL2/src/video/qnx/ |
A D | video.c | 191 int numrects) in updateWindowFramebuffer() argument 201 screen_post_window(impl->window, buffer, numrects, (int *)rects, 0); in updateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_video.h | 871 int numrects);
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 569 int numrects, const SDL_Rect * rects) 574 for (i = 0; i < numrects; ++i) {
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