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/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_draw.h491 #define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ argument
500 opaque_op(x1, y1); \
505 opaque_op(x2, y2); \
600 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ argument
601 WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end)
603 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ argument
604 BLINE(x1, y1, x2, y2, opaque_op, draw_end)

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