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/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtpointerinput.cpp80 Windows::Foundation::Point outputPosition; in WINRT_TransformCursorPosition() local
86 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()
87 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
92 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()
93 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
96 outputPosition.X = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width); in WINRT_TransformCursorPosition()
100 outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
105 outputPosition.Y = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()
113 outputPosition.X *= ((float32) window->w); in WINRT_TransformCursorPosition()
114 outputPosition.Y *= ((float32) window->h); in WINRT_TransformCursorPosition()
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