Searched refs:outputPosition (Results 1 – 1 of 1) sorted by relevance
80 Windows::Foundation::Point outputPosition; in WINRT_TransformCursorPosition() local86 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()87 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()92 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()93 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()96 outputPosition.X = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width); in WINRT_TransformCursorPosition()100 outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()105 outputPosition.Y = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()113 outputPosition.X *= ((float32) window->w); in WINRT_TransformCursorPosition()114 outputPosition.Y *= ((float32) window->h); in WINRT_TransformCursorPosition()[all …]
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