Searched refs:pActivationFactory (Results 1 – 2 of 2) sorted by relevance
88 IActivationFactory *pActivationFactory = NULL;97 hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory);102 pActivationFactory->QueryInterface(IID_IGameBarStatics_, (void **) &pGameBar);105 if (pActivationFactory) {106 pActivationFactory->Release();
786 IActivationFactory *pActivationFactory = NULL; in WINRT_CreateDisplayRequest() local796 hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory); in WINRT_CreateDisplayRequest()801 hr = pActivationFactory->ActivateInstance(&pDisplayRequestRaw); in WINRT_CreateDisplayRequest()815 if (pActivationFactory) { in WINRT_CreateDisplayRequest()816 pActivationFactory->Release(); in WINRT_CreateDisplayRequest()
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