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Searched refs:pActivationFactory (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtgamebar.cpp88 IActivationFactory *pActivationFactory = NULL;
97 hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory);
102 pActivationFactory->QueryInterface(IID_IGameBarStatics_, (void **) &pGameBar);
105 if (pActivationFactory) {
106 pActivationFactory->Release();
A DSDL_winrtvideo.cpp786 IActivationFactory *pActivationFactory = NULL; in WINRT_CreateDisplayRequest() local
796 hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory); in WINRT_CreateDisplayRequest()
801 hr = pActivationFactory->ActivateInstance(&pDisplayRequestRaw); in WINRT_CreateDisplayRequest()
815 if (pActivationFactory) { in WINRT_CreateDisplayRequest()
816 pActivationFactory->Release(); in WINRT_CreateDisplayRequest()

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