Searched refs:pControllerMapping (Results 1 – 1 of 1) sorted by relevance
846 …SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->name, pControllerMapping->map… in SDL_PrivateGameControllerRefreshMapping()868 ControllerMapping_t *pControllerMapping; in SDL_PrivateAddMappingForGUID() local884 if (pControllerMapping) { in SDL_PrivateAddMappingForGUID()901 pControllerMapping = SDL_malloc(sizeof(*pControllerMapping)); in SDL_PrivateAddMappingForGUID()902 if (!pControllerMapping) { in SDL_PrivateAddMappingForGUID()908 pControllerMapping->guid = jGUID; in SDL_PrivateAddMappingForGUID()909 pControllerMapping->name = pchName; in SDL_PrivateAddMappingForGUID()911 pControllerMapping->next = NULL; in SDL_PrivateAddMappingForGUID()929 return pControllerMapping; in SDL_PrivateAddMappingForGUID()1290 ControllerMapping_t *pControllerMapping; in SDL_PrivateGameControllerAddMapping() local[all …]
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