Searched refs:pD3D (Results 1 – 1 of 1) sorted by relevance
305 IDirect3D9 *pD3D; in SDL_Direct3D9GetAdapterIndex() local306 if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) { in SDL_Direct3D9GetAdapterIndex()318 unsigned int count = IDirect3D9_GetAdapterCount(pD3D); in SDL_Direct3D9GetAdapterIndex()322 IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id); in SDL_Direct3D9GetAdapterIndex()333 IDirect3D9_Release(pD3D); in SDL_Direct3D9GetAdapterIndex()
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