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Searched refs:pSupportedController (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c459 while (pSupportedController) { in SDL_PrivateGetControllerMappingForGUID()
461 return pSupportedController; in SDL_PrivateGetControllerMappingForGUID()
463 pSupportedController = pSupportedController->next; in SDL_PrivateGetControllerMappingForGUID()
1597 if (pSupportedController) { in SDL_GameControllerNameForIndex()
1598 if (SDL_strcmp(pSupportedController->name, "*") == 0) { in SDL_GameControllerNameForIndex()
1601 return pSupportedController->name; in SDL_GameControllerNameForIndex()
1659 if (pSupportedController) { in SDL_IsGameControllerNameAndGUID()
1672 if (pSupportedController) { in SDL_IsGameController()
1751 ControllerMapping_t *pSupportedController = NULL; in SDL_GameControllerOpen() local
1770 if (!pSupportedController) { in SDL_GameControllerOpen()
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