Searched refs:pSupportedController (Results 1 – 1 of 1) sorted by relevance
459 while (pSupportedController) { in SDL_PrivateGetControllerMappingForGUID()461 return pSupportedController; in SDL_PrivateGetControllerMappingForGUID()463 pSupportedController = pSupportedController->next; in SDL_PrivateGetControllerMappingForGUID()1597 if (pSupportedController) { in SDL_GameControllerNameForIndex()1598 if (SDL_strcmp(pSupportedController->name, "*") == 0) { in SDL_GameControllerNameForIndex()1601 return pSupportedController->name; in SDL_GameControllerNameForIndex()1659 if (pSupportedController) { in SDL_IsGameControllerNameAndGUID()1672 if (pSupportedController) { in SDL_IsGameController()1751 ControllerMapping_t *pSupportedController = NULL; in SDL_GameControllerOpen() local1770 if (!pSupportedController) { in SDL_GameControllerOpen()[all …]
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