Searched refs:pUserMappings (Results 1 – 1 of 1) sorted by relevance
1494 char *pUserMappings = SDL_malloc(nchHints + 1); in SDL_GameControllerLoadHints() local1495 char *pTempMappings = pUserMappings; in SDL_GameControllerLoadHints()1496 SDL_memcpy(pUserMappings, hint, nchHints); in SDL_GameControllerLoadHints()1497 pUserMappings[nchHints] = '\0'; in SDL_GameControllerLoadHints()1498 while (pUserMappings) { in SDL_GameControllerLoadHints()1501 pchNewLine = SDL_strchr(pUserMappings, '\n'); in SDL_GameControllerLoadHints()1505 … SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER); in SDL_GameControllerLoadHints()1508 pUserMappings = pchNewLine + 1; in SDL_GameControllerLoadHints()1510 pUserMappings = NULL; in SDL_GameControllerLoadHints()
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