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Searched refs:pUserMappings (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c1494 char *pUserMappings = SDL_malloc(nchHints + 1); in SDL_GameControllerLoadHints() local
1495 char *pTempMappings = pUserMappings; in SDL_GameControllerLoadHints()
1496 SDL_memcpy(pUserMappings, hint, nchHints); in SDL_GameControllerLoadHints()
1497 pUserMappings[nchHints] = '\0'; in SDL_GameControllerLoadHints()
1498 while (pUserMappings) { in SDL_GameControllerLoadHints()
1501 pchNewLine = SDL_strchr(pUserMappings, '\n'); in SDL_GameControllerLoadHints()
1505 … SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER); in SDL_GameControllerLoadHints()
1508 pUserMappings = pchNewLine + 1; in SDL_GameControllerLoadHints()
1510 pUserMappings = NULL; in SDL_GameControllerLoadHints()

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