Searched refs:pchMapping (Results 1 – 1 of 1) sorted by relevance
725 …eLoadButtonMapping(SDL_GameController *gamecontroller, const char *pchName, const char *pchMapping) in SDL_PrivateLoadButtonMapping() argument735 SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping); in SDL_PrivateLoadButtonMapping()867 char *pchMapping; in SDL_PrivateAddMappingForGUID() local876 pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString); in SDL_PrivateAddMappingForGUID()877 if (!pchMapping) { in SDL_PrivateAddMappingForGUID()891 pControllerMapping->mapping = pchMapping; in SDL_PrivateAddMappingForGUID()897 SDL_free(pchMapping); in SDL_PrivateAddMappingForGUID()904 SDL_free(pchMapping); in SDL_PrivateAddMappingForGUID()910 pControllerMapping->mapping = pchMapping; in SDL_PrivateAddMappingForGUID()
Completed in 8 milliseconds