Searched refs:pchName (Results 1 – 1 of 1) sorted by relevance
729 gamecontroller->name = pchName; in SDL_PrivateLoadButtonMapping()798 char *pchName; in SDL_PrivateGetControllerNameFromMappingString() local809 if (!pchName) { in SDL_PrivateGetControllerNameFromMappingString()815 return pchName; in SDL_PrivateGetControllerNameFromMappingString()866 char *pchName; in SDL_PrivateAddMappingForGUID() local871 if (!pchName) { in SDL_PrivateAddMappingForGUID()878 SDL_free(pchName); in SDL_PrivateAddMappingForGUID()889 pControllerMapping->name = pchName; in SDL_PrivateAddMappingForGUID()896 SDL_free(pchName); in SDL_PrivateAddMappingForGUID()903 SDL_free(pchName); in SDL_PrivateAddMappingForGUID()[all …]
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