Searched refs:pcm_reset (Results 1 – 3 of 3) sorted by relevance
162 uint32_t pcm_reset:1; member
240 void pcm_reset(pcm_t *obj);
285 player->pcm_reset = !!ret; in player_message_handle()695 if (player->pcm_reset) { in player_output_render()697 player->pcm_reset = 0; in player_output_render()896 player->pcm_reset = 0; in player_reset()3034 player->pcm_reset = changed; in player_set_pcminfo()3053 pcminfo->bits, pcminfo->frames, player->pcm_reset); in player_set_pcminfo()3716 M_LOGI("pcm_reset %u\n", player->pcm_reset); in player_state_dump()
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