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Searched refs:pixel_opaque (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/
A DSDL_shape.c132 SDL_bool pixel_opaque = SDL_FALSE; in RecursivelyCalculateShapeTree() local
159 pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE); in RecursivelyCalculateShapeTree()
162 pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); in RecursivelyCalculateShapeTree()
165 pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); in RecursivelyCalculateShapeTree()
169pixel_opaque = ((key.r != r || key.g != g || key.b != b) ? SDL_TRUE : SDL_FALSE); in RecursivelyCalculateShapeTree()
173 last_opaque = pixel_opaque; in RecursivelyCalculateShapeTree()
174 if(last_opaque != pixel_opaque) { in RecursivelyCalculateShapeTree()

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