Searched refs:player_state (Results 1 – 4 of 4) sorted by relevance
154 player_state_t player_state = -1; in play_sine_wave() local156 uvocplayer->get_state(&player_state); in play_sine_wave()157 if (player_state == PLAYER_STAT_RUNNING || in play_sine_wave()158 player_state == PLAYER_STAT_COMPLETE) { in play_sine_wave()
69 player_state_t player_state = -1;
111 player_state_t player_state = -1; in kws_callback() local
103 player_state_t player_state = -1; in kws_callback() local
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