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Searched refs:positions (Results 1 – 12 of 12) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestnative.c39 static SDL_Rect *positions, *velocities; variable
101 position = &positions[i]; in MoveSprites()
188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
190 if (!positions || !velocities) { in main()
196 positions[i].x = rand() % (window_w - sprite_w); in main()
197 positions[i].y = rand() % (window_h - sprite_h); in main()
198 positions[i].w = sprite_w; in main()
199 positions[i].h = sprite_h; in main()
A Dtestspriteminimal.c30 static SDL_Rect positions[NUM_SPRITES]; variable
108 position = &positions[i]; in MoveSprites()
168 positions[i].x = rand() % (WINDOW_WIDTH - sprite_w); in main()
169 positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h); in main()
170 positions[i].w = sprite_w; in main()
171 positions[i].h = sprite_h; in main()
A Dtestsprite2.c36 static SDL_Rect *positions; variable
54 SDL_free(positions); in quit()
209 position = &positions[i]; in MoveSprites()
236 position = &positions[i]; in MoveSprites()
370 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
372 if (!positions || !velocities) { in main()
387 positions[i].x = SDLTest_RandomIntegerInRange(0, state->window_w - sprite_w); in main()
388 positions[i].y = SDLTest_RandomIntegerInRange(0, state->window_h - sprite_h); in main()
389 positions[i].w = sprite_w; in main()
390 positions[i].h = sprite_h; in main()
A Dtestaudiohotplug.c35 static Uint32 positions[64]; variable
106 positions[posindex] = 0; in iteration()
107 spec.userdata = &positions[posindex++]; in iteration()
A Dutf8.txt253 5 Illegal code positions |
281 5.3 Other illegal code positions |
/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/facebody/include/alibabacloud/facebody/model/
A DBodyPostureResult.h53 std::vector<Body::Position> positions; member
A DHandPostureResult.h53 std::vector<Position> positions; member
/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/facebody/src/model/
A DBodyPostureResult.cc68 bodiesObject.positions.push_back(positionsObject); in parse()
A DHandPostureResult.cc63 resultsObject.box.positions.push_back(positionObject); in parse()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m490 /* Set up buffer bindings for positions, texcoords, and color once here,
1100 /* Interleaved positions and texture coordinates */
1178 /* Interleaved positions and texture coordinates */
1435 /* Set the vertex buffer offset for our current positions.
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/
A DChangeLog1730 35ad48b8 HistoHeapInit: correct positions allocation size
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/
A DCHANGES5581 positions. Fixed the sequential reader to handle these more robustly

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