Searched refs:psp_texture (Results 1 – 1 of 1) sorted by relevance
193 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureSwizzle()227 free(psp_texture->data); in TextureSwizzle()240 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureUnswizzle()310 if(!psp_texture) in PSP_CreateTexture()337 psp_texture->size = psp_texture->textureHeight*psp_texture->pitch; in PSP_CreateTexture()338 psp_texture->data = SDL_calloc(1, psp_texture->size); in PSP_CreateTexture()340 if(!psp_texture->data) in PSP_CreateTexture()370 sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled); in TextureActivate()373 …sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth,… in TextureActivate()411 (void *) ((Uint8 *) psp_texture->data + rect->y * psp_texture->pitch + in PSP_LockTexture()[all …]
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