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Searched refs:psp_texture (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c193 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureSwizzle()
227 free(psp_texture->data); in TextureSwizzle()
240 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureUnswizzle()
310 if(!psp_texture) in PSP_CreateTexture()
337 psp_texture->size = psp_texture->textureHeight*psp_texture->pitch; in PSP_CreateTexture()
338 psp_texture->data = SDL_calloc(1, psp_texture->size); in PSP_CreateTexture()
340 if(!psp_texture->data) in PSP_CreateTexture()
370 sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled); in TextureActivate()
373 …sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth,… in TextureActivate()
411 (void *) ((Uint8 *) psp_texture->data + rect->y * psp_texture->pitch + in PSP_LockTexture()
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