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Searched refs:relative_mode_warp (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/src/events/
A DSDL_mouse_c.h88 SDL_bool relative_mode_warp; member
A DSDL_mouse.c346 if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
799 if (!enabled && mouse->relative_mode_warp) {
800 mouse->relative_mode_warp = SDL_FALSE;
802 mouse->relative_mode_warp = SDL_TRUE;
809 mouse->relative_mode_warp = SDL_TRUE;
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11xinput2.c184 if (!mouse->relative_mode || mouse->relative_mode_warp) { in X11_HandleXinput2Event()
217 if(!mouse->relative_mode || mouse->relative_mode_warp) { in X11_HandleXinput2Event()
A DSDL_x11events.c1133 if(!mouse->relative_mode || mouse->relative_mode_warp) { in X11_DispatchEvent()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c539 if (!mouse->relative_mode || mouse->relative_mode_warp) { in WIN_WindowProc()
544 if (isWin10FCUorNewer && mouse->relative_mode_warp) { in WIN_WindowProc()
576 if (!mouse->relative_mode || mouse->relative_mode_warp) { in WIN_WindowProc()
591 const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp; in WIN_WindowProc()
A DSDL_windowswindow.c938 if (mouse->relative_mode && !mouse->relative_mode_warp) { in WIN_UpdateClipCursor()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m516 if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) {
633 if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
666 if (mouse->relative_mode && !mouse->relative_mode_warp) {

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