Searched refs:render_command_generation (Results 1 – 2 of 2) sorted by relevance
212 Uint32 render_command_generation; member
232 renderer->render_command_generation++; in FlushRenderCommands()243 if (texture->last_command_generation == renderer->render_command_generation) { in FlushRenderCommandsIfTextureNeeded()866 renderer->render_command_generation = 1; in SDL_CreateRenderer()929 renderer->render_command_generation = 1; in SDL_CreateSoftwareRenderer()3000 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderCopyF()3104 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderCopyExF()
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