/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 222 …retval = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, ren… in FlushRenderCommands() 437 if (PrepQueueCmdDraw(renderer, renderer->r, renderer->g, renderer->b, renderer->a) == 0) { in PrepQueueCmdDrawSolid() 583 *scale = renderer->target ? renderer->scale_backup : renderer->scale; in GetWindowViewportValues() 1088 texture->renderer = renderer; in SDL_CreateTexture() 1382 renderer = texture->renderer; in SDL_SetTextureBlendMode() 1411 renderer = texture->renderer; in SDL_SetTextureScaleMode() 1665 renderer = texture->renderer; in SDL_UpdateYUVTexture() 3160 renderer->RenderPresent(renderer); in SDL_RenderPresent() 3170 renderer = texture->renderer; in SDL_DestroyTexture() 3261 renderer = texture->renderer; in SDL_GL_BindTexture() [all …]
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A D | SDL_sysrender.h | 48 SDL_Renderer *renderer; member 114 int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h); 116 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); 131 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, 134 int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture, 139 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, 141 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); 146 void (*RenderPresent) (SDL_Renderer * renderer); 149 void (*DestroyRenderer) (SDL_Renderer * renderer); 154 void *(*GetMetalLayer) (SDL_Renderer * renderer); [all …]
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 224 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, 519 extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, 671 extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, 755 extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); 793 extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, 817 extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, 870 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, 890 extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, 1012 extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, 1032 extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, [all …]
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/AliOS-Things-master/components/SDL2/test/ |
A D | testrendertarget.c | 29 SDL_Renderer *renderer; member 115 SDL_SetRenderTarget(s->renderer, A); in DrawComposite() 117 SDL_RenderFillRect(s->renderer, NULL); in DrawComposite() 119 SDL_SetRenderTarget(s->renderer, B); in DrawComposite() 136 SDL_SetRenderTarget(s->renderer, target); in DrawComposite() 142 SDL_RenderFillRect(s->renderer, NULL); in DrawComposite() 161 SDL_SetRenderTarget(s->renderer, NULL); in DrawComposite() 170 SDL_RenderFillRect(s->renderer, &R); in DrawComposite() 177 SDL_RenderPresent(s->renderer); in DrawComposite() 216 SDL_SetRenderTarget(s->renderer, NULL); in Draw() [all …]
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A D | testviewport.c | 46 LoadSprite(char *file, SDL_Renderer *renderer) in LoadSprite() argument 100 SDL_RenderSetViewport(renderer, &viewport); in DrawOnViewport() 104 SDL_RenderClear(renderer); in DrawOnViewport() 115 SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0); in DrawOnViewport() 117 SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2); in DrawOnViewport() 137 SDL_RenderFillRect(renderer, &rect); in DrawOnViewport() 143 SDL_RenderSetClipRect(renderer, &rect); in DrawOnViewport() 144 SDL_RenderCopy(renderer, sprite, NULL, &rect); in DrawOnViewport() 145 SDL_RenderSetClipRect(renderer, NULL); in DrawOnViewport() 247 SDL_Renderer *renderer = state->renderers[i]; in main() local [all …]
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A D | testintersections.c | 41 DrawPoints(SDL_Renderer * renderer) in DrawPoints() argument 48 SDL_RenderGetViewport(renderer, &viewport); in DrawPoints() 79 SDL_RenderDrawPoint(renderer, x, y); in DrawPoints() 105 DrawLines(SDL_Renderer * renderer) in DrawLines() argument 155 DrawRects(SDL_Renderer * renderer) in DrawRects() argument 250 SDL_RenderClear(renderer); in loop() 252 DrawRects(renderer); in loop() 253 DrawPoints(renderer); in loop() 255 DrawLines(renderer); in loop() 258 SDL_RenderPresent(renderer); in loop() [all …]
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A D | testautomation_render.c | 27 SDL_Renderer *renderer = NULL; variable 46 renderer = NULL; in InitCreateRenderer() 57 if (renderer == NULL) { in InitCreateRenderer() 68 if (renderer != NULL) { in CleanupDestroyRenderer() 69 SDL_DestroyRenderer(renderer); in CleanupDestroyRenderer() 70 renderer = NULL; in CleanupDestroyRenderer() 192 SDL_RenderPresent(renderer); in render_testPrimitives() 339 SDL_RenderPresent(renderer); in render_testPrimitivesBlend() 408 SDL_RenderPresent(renderer); in render_testBlit() 482 SDL_RenderPresent(renderer); in render_testBlitColor() [all …]
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A D | testdraw2.c | 39 DrawPoints(SDL_Renderer * renderer) in DrawPoints() argument 46 SDL_RenderGetViewport(renderer, &viewport); in DrawPoints() 77 SDL_RenderDrawPoint(renderer, x, y); in DrawPoints() 82 DrawLines(SDL_Renderer * renderer) in DrawLines() argument 134 DrawRects(SDL_Renderer * renderer) in DrawRects() argument 193 SDL_RenderClear(renderer); in loop() 195 DrawRects(renderer); in loop() 196 DrawLines(renderer); in loop() 197 DrawPoints(renderer); in loop() 199 SDL_RenderPresent(renderer); in loop() [all …]
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A D | testdrawchessboard.c | 27 SDL_Renderer *renderer; variable 32 DrawChessBoard(SDL_Renderer * renderer) in DrawChessBoard() argument 38 SDL_RenderGetViewport(renderer, &darea); in DrawChessBoard() 53 SDL_RenderFillRect(renderer, &rect); in DrawChessBoard() 67 SDL_DestroyRenderer(renderer); in loop() 70 renderer = SDL_CreateSoftwareRenderer(surface); in loop() 73 SDL_RenderClear(renderer); in loop() 93 DrawChessBoard(renderer); in loop() 122 renderer = SDL_CreateSoftwareRenderer(surface); in main() 123 if(!renderer) in main() [all …]
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A D | testrelative.c | 31 DrawRects(SDL_Renderer * renderer, SDL_Rect * rect) in DrawRects() argument 33 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in DrawRects() 34 SDL_RenderFillRect(renderer, rect); in DrawRects() 53 SDL_Renderer *renderer = state->renderers[i]; in loop() local 56 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF); in loop() 57 SDL_RenderClear(renderer); in loop() 60 SDL_RenderGetViewport(renderer, &viewport); in loop() 66 DrawRects(renderer, &rect); in loop() 68 SDL_RenderPresent(renderer); in loop() 98 SDL_Renderer *renderer = state->renderers[i]; in main() local [all …]
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A D | testsprite2.c | 125 SDL_RenderGetViewport(renderer, &viewport); in MoveSprites() 156 SDL_RenderClear(renderer); in MoveSprites() 160 SDL_RenderDrawPoint(renderer, 0, 0); in MoveSprites() 178 SDL_RenderFillRect(renderer, &temp); in MoveSprites() 179 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites() 184 SDL_RenderFillRect(renderer, &temp); in MoveSprites() 185 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites() 190 SDL_RenderFillRect(renderer, &temp); in MoveSprites() 196 SDL_RenderFillRect(renderer, &temp); in MoveSprites() 243 SDL_RenderPresent(renderer); in MoveSprites() [all …]
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A D | testnative.c | 53 LoadSprite(SDL_Renderer *renderer, char *file) in LoadSprite() argument 92 SDL_RenderGetViewport(renderer, &viewport); in MoveSprites() 97 SDL_RenderClear(renderer); in MoveSprites() 119 SDL_RenderPresent(renderer); in MoveSprites() 128 SDL_Renderer *renderer; in main() local 170 renderer = SDL_CreateRenderer(window, -1, 0); in main() 171 if (!renderer) { in main() 178 SDL_RenderClear(renderer); in main() 180 sprite = LoadSprite(renderer, "icon.bmp"); in main() 218 SDL_RenderClear(renderer); in main() [all …]
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A D | testoffscreen.c | 27 static SDL_Renderer *renderer = NULL; variable 40 SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF); in draw() 41 SDL_RenderClear(renderer); in draw() 48 SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF); in draw() 49 SDL_RenderFillRect(renderer, &Rect); in draw() 51 SDL_RenderPresent(renderer); in draw() 67 SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch); in save_surface_to_bmp() 126 renderer = SDL_CreateRenderer(window, -1, 0); in main() 128 if (!renderer) { in main() 134 SDL_RenderClear(renderer); in main() [all …]
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A D | testrendercopyex.c | 29 SDL_Renderer *renderer; member 48 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() argument 85 texture = SDL_CreateTextureFromSurface(renderer, temp); in LoadTexture() 105 SDL_RenderGetViewport(s->renderer, &viewport); in Draw() 108 SDL_SetRenderTarget(s->renderer, target); in Draw() 111 SDL_RenderCopy(s->renderer, s->background, NULL, NULL); in Draw() 131 SDL_SetRenderTarget(s->renderer, NULL); in Draw() 132 SDL_RenderCopy(s->renderer, target, NULL, NULL); in Draw() 136 SDL_RenderPresent(s->renderer); in Draw() 188 drawstate->renderer = state->renderers[i]; in main() [all …]
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A D | testaudiocapture.c | 21 static SDL_Renderer *renderer = NULL; variable 53 SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); in loop() 55 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in loop() 57 SDL_RenderClear(renderer); in loop() 58 SDL_RenderPresent(renderer); in loop() 67 SDL_DestroyRenderer(renderer); in loop() 108 renderer = SDL_CreateRenderer(window, -1, 0); in main() 109 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); in main() 110 SDL_RenderClear(renderer); in main() 111 SDL_RenderPresent(renderer); in main()
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A D | testspriteminimal.c | 34 SDL_Renderer *renderer; variable 46 LoadSprite(char *file, SDL_Renderer *renderer) in LoadSprite() argument 82 sprite = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite() 95 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() argument 103 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites() 104 SDL_RenderClear(renderer); in MoveSprites() 122 SDL_RenderCopy(renderer, sprite, NULL, position); in MoveSprites() 126 SDL_RenderPresent(renderer); in MoveSprites() 139 MoveSprites(renderer, sprite); in loop() 157 if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) { in main() [all …]
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 97 if (renderer->window) { in SW_GetOutputSize() 218 if (renderer->viewport.x || renderer->viewport.y) { in SW_QueueDrawPoints() 247 if (renderer->viewport.x || renderer->viewport.y) { in SW_QueueFillRects() 284 if (renderer->viewport.x || renderer->viewport.y) { in SW_QueueCopy() 321 if (renderer->viewport.x || renderer->viewport.y) { in SW_QueueCopyEx() 803 SDL_free(renderer); in SW_DestroyRenderer() 809 SDL_Renderer *renderer; in SW_CreateRendererForSurface() local 817 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in SW_CreateRendererForSurface() 818 if (!renderer) { in SW_CreateRendererForSurface() 853 renderer->driverdata = data; in SW_CreateRendererForSurface() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 329 GLES_ActivateRenderer(renderer); in GLES_CreateTexture() 835 if (!renderer->target) { in GLES_RunCommandQueue() 971 Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888; in GLES_RenderReadPixels() 994 if (!renderer->target) { in GLES_RenderReadPixels() 1071 SDL_free(renderer); in GLES_DestroyRenderer() 1112 SDL_Renderer *renderer; in GLES_CreateRenderer() local 1137 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in GLES_CreateRenderer() 1138 if (!renderer) { in GLES_CreateRenderer() 1175 renderer->driverdata = data; in GLES_CreateRenderer() 1176 renderer->window = window; in GLES_CreateRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 226 switch (renderer->blendMode) { in PrepareDraw() 251 SDL_DFB_RENDERERDATA(renderer); in DirectFB_WindowEvent() 264 SDL_DFB_RENDERERDATA(renderer); in DirectFB_ActivateRenderer() 337 DirectFB_ActivateRenderer(renderer); in DirectFB_CreateTexture() 902 SDL_free(renderer); in DirectFB_DestroyRenderer() 966 SDL_Renderer *renderer = NULL; in DirectFB_CreateRenderer() local 974 SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer)); in DirectFB_CreateRenderer() 1003 renderer->driverdata = data; in DirectFB_CreateRenderer() 1005 renderer->info.flags = in DirectFB_CreateRenderer() 1039 return renderer; in DirectFB_CreateRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 295 D3D11_ReleaseAll(renderer); in D3D11_DestroyRenderer() 299 SDL_free(renderer); in D3D11_DestroyRenderer() 533 renderer->info.max_texture_width = renderer->info.max_texture_height = 16384; in D3D11_CreateDeviceResources() 538 renderer->info.max_texture_width = renderer->info.max_texture_height = 8192; in D3D11_CreateDeviceResources() 542 renderer->info.max_texture_width = renderer->info.max_texture_height = 4096; in D3D11_CreateDeviceResources() 547 renderer->info.max_texture_width = renderer->info.max_texture_height = 2048; in D3D11_CreateDeviceResources() 852 D3D11_ReleaseAll(renderer); in D3D11_HandleDeviceLost() 2492 SDL_Renderer *renderer; in D3D11_CreateRenderer() local 2495 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in D3D11_CreateRenderer() 2496 if (!renderer) { in D3D11_CreateRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 176 StartDrawing(SDL_Renderer * renderer) in StartDrawing() argument 697 StartDrawing(renderer); in PSP_RunCommandQueue() 912 StartDrawing(renderer); in PSP_DestroyRenderer() 922 SDL_free(renderer); in PSP_DestroyRenderer() 929 SDL_Renderer *renderer; in PSP_CreateRenderer() local 932 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in PSP_CreateRenderer() 933 if (!renderer) { in PSP_CreateRenderer() 940 PSP_DestroyRenderer(renderer); in PSP_CreateRenderer() 968 renderer->driverdata = data; in PSP_CreateRenderer() 969 renderer->window = window; in PSP_CreateRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 262 GL_ClearErrors(renderer); in GL_ActivateRenderer() 1393 if (!renderer->target) { in GL_RenderReadPixels() 1491 SDL_free(renderer); in GL_DestroyRenderer() 1555 SDL_Renderer *renderer; in GL_CreateRenderer() local 1580 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in GL_CreateRenderer() 1581 if (!renderer) { in GL_CreateRenderer() 1588 SDL_free(renderer); in GL_CreateRenderer() 1623 SDL_free(renderer); in GL_CreateRenderer() 1629 SDL_free(renderer); in GL_CreateRenderer() 1636 SDL_free(renderer); in GL_CreateRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 310 GL_ClearErrors(renderer); in GLES2_ActivateRenderer() 1092 if (renderer->target) { in SetCopyState() 1391 SDL_free(renderer); in GLES2_DestroyRenderer() 1864 if (!renderer->target) { in GLES2_RenderReadPixels() 1947 SDL_Renderer *renderer; in GLES2_CreateRenderer() local 1987 if (!renderer) { in GLES2_CreateRenderer() 1994 SDL_free(renderer); in GLES2_CreateRenderer() 2006 SDL_free(renderer); in GLES2_CreateRenderer() 2012 SDL_free(renderer); in GLES2_CreateRenderer() 2019 SDL_free(renderer); in GLES2_CreateRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 1518 D3D_Reset(renderer); in D3D_RenderPresent() 1595 SDL_free(renderer); in D3D_DestroyRenderer() 1599 D3D_Reset(SDL_Renderer * renderer) in D3D_Reset() argument 1654 D3D_SetRenderTargetInternal(renderer, renderer->target); in D3D_Reset() 1677 SDL_Renderer *renderer; in D3D_CreateRenderer() local 1690 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in D3D_CreateRenderer() 1691 if (!renderer) { in D3D_CreateRenderer() 1698 SDL_free(renderer); in D3D_CreateRenderer() 1704 SDL_free(renderer); in D3D_CreateRenderer() 1733 renderer->driverdata = data; in D3D_CreateRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/image/unused/ |
A D | showimage.c | 31 static void draw_background(SDL_Renderer *renderer, int w, int h) in draw_background() argument 46 SDL_SetRenderDrawColor(renderer, col[i].r, col[i].g, col[i].b, col[i].a); in draw_background() 50 SDL_RenderFillRect(renderer, &rect); in draw_background() 58 SDL_Renderer *renderer; in main() local 84 if (SDL_CreateWindowAndRenderer(0, 0, flags, &window, &renderer) < 0) { in main() 101 texture = IMG_LoadTexture(renderer, argv[i]); in main() 175 draw_background(renderer, w, h); in main() 178 SDL_RenderCopy(renderer, texture, NULL, NULL); in main() 179 SDL_RenderPresent(renderer); in main() 187 SDL_DestroyRenderer(renderer); in main()
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