Home
last modified time | relevance | path

Searched refs:renderer (Results 1 – 25 of 58) sorted by relevance

123

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c222 …retval = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, ren… in FlushRenderCommands()
437 if (PrepQueueCmdDraw(renderer, renderer->r, renderer->g, renderer->b, renderer->a) == 0) { in PrepQueueCmdDrawSolid()
583 *scale = renderer->target ? renderer->scale_backup : renderer->scale; in GetWindowViewportValues()
1088 texture->renderer = renderer; in SDL_CreateTexture()
1382 renderer = texture->renderer; in SDL_SetTextureBlendMode()
1411 renderer = texture->renderer; in SDL_SetTextureScaleMode()
1665 renderer = texture->renderer; in SDL_UpdateYUVTexture()
3160 renderer->RenderPresent(renderer); in SDL_RenderPresent()
3170 renderer = texture->renderer; in SDL_DestroyTexture()
3261 renderer = texture->renderer; in SDL_GL_BindTexture()
[all …]
A DSDL_sysrender.h48 SDL_Renderer *renderer; member
114 int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h);
116 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
131 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
134 int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture,
139 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
141 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
146 void (*RenderPresent) (SDL_Renderer * renderer);
149 void (*DestroyRenderer) (SDL_Renderer * renderer);
154 void *(*GetMetalLayer) (SDL_Renderer * renderer);
[all …]
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h224 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
519 extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
671 extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
755 extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
793 extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
817 extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
870 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
890 extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
1012 extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
1032 extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
[all …]
/AliOS-Things-master/components/SDL2/test/
A Dtestrendertarget.c29 SDL_Renderer *renderer; member
115 SDL_SetRenderTarget(s->renderer, A); in DrawComposite()
117 SDL_RenderFillRect(s->renderer, NULL); in DrawComposite()
119 SDL_SetRenderTarget(s->renderer, B); in DrawComposite()
136 SDL_SetRenderTarget(s->renderer, target); in DrawComposite()
142 SDL_RenderFillRect(s->renderer, NULL); in DrawComposite()
161 SDL_SetRenderTarget(s->renderer, NULL); in DrawComposite()
170 SDL_RenderFillRect(s->renderer, &R); in DrawComposite()
177 SDL_RenderPresent(s->renderer); in DrawComposite()
216 SDL_SetRenderTarget(s->renderer, NULL); in Draw()
[all …]
A Dtestviewport.c46 LoadSprite(char *file, SDL_Renderer *renderer) in LoadSprite() argument
100 SDL_RenderSetViewport(renderer, &viewport); in DrawOnViewport()
104 SDL_RenderClear(renderer); in DrawOnViewport()
115 SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0); in DrawOnViewport()
117 SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2); in DrawOnViewport()
137 SDL_RenderFillRect(renderer, &rect); in DrawOnViewport()
143 SDL_RenderSetClipRect(renderer, &rect); in DrawOnViewport()
144 SDL_RenderCopy(renderer, sprite, NULL, &rect); in DrawOnViewport()
145 SDL_RenderSetClipRect(renderer, NULL); in DrawOnViewport()
247 SDL_Renderer *renderer = state->renderers[i]; in main() local
[all …]
A Dtestintersections.c41 DrawPoints(SDL_Renderer * renderer) in DrawPoints() argument
48 SDL_RenderGetViewport(renderer, &viewport); in DrawPoints()
79 SDL_RenderDrawPoint(renderer, x, y); in DrawPoints()
105 DrawLines(SDL_Renderer * renderer) in DrawLines() argument
155 DrawRects(SDL_Renderer * renderer) in DrawRects() argument
250 SDL_RenderClear(renderer); in loop()
252 DrawRects(renderer); in loop()
253 DrawPoints(renderer); in loop()
255 DrawLines(renderer); in loop()
258 SDL_RenderPresent(renderer); in loop()
[all …]
A Dtestautomation_render.c27 SDL_Renderer *renderer = NULL; variable
46 renderer = NULL; in InitCreateRenderer()
57 if (renderer == NULL) { in InitCreateRenderer()
68 if (renderer != NULL) { in CleanupDestroyRenderer()
69 SDL_DestroyRenderer(renderer); in CleanupDestroyRenderer()
70 renderer = NULL; in CleanupDestroyRenderer()
192 SDL_RenderPresent(renderer); in render_testPrimitives()
339 SDL_RenderPresent(renderer); in render_testPrimitivesBlend()
408 SDL_RenderPresent(renderer); in render_testBlit()
482 SDL_RenderPresent(renderer); in render_testBlitColor()
[all …]
A Dtestdraw2.c39 DrawPoints(SDL_Renderer * renderer) in DrawPoints() argument
46 SDL_RenderGetViewport(renderer, &viewport); in DrawPoints()
77 SDL_RenderDrawPoint(renderer, x, y); in DrawPoints()
82 DrawLines(SDL_Renderer * renderer) in DrawLines() argument
134 DrawRects(SDL_Renderer * renderer) in DrawRects() argument
193 SDL_RenderClear(renderer); in loop()
195 DrawRects(renderer); in loop()
196 DrawLines(renderer); in loop()
197 DrawPoints(renderer); in loop()
199 SDL_RenderPresent(renderer); in loop()
[all …]
A Dtestdrawchessboard.c27 SDL_Renderer *renderer; variable
32 DrawChessBoard(SDL_Renderer * renderer) in DrawChessBoard() argument
38 SDL_RenderGetViewport(renderer, &darea); in DrawChessBoard()
53 SDL_RenderFillRect(renderer, &rect); in DrawChessBoard()
67 SDL_DestroyRenderer(renderer); in loop()
70 renderer = SDL_CreateSoftwareRenderer(surface); in loop()
73 SDL_RenderClear(renderer); in loop()
93 DrawChessBoard(renderer); in loop()
122 renderer = SDL_CreateSoftwareRenderer(surface); in main()
123 if(!renderer) in main()
[all …]
A Dtestrelative.c31 DrawRects(SDL_Renderer * renderer, SDL_Rect * rect) in DrawRects() argument
33 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in DrawRects()
34 SDL_RenderFillRect(renderer, rect); in DrawRects()
53 SDL_Renderer *renderer = state->renderers[i]; in loop() local
56 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF); in loop()
57 SDL_RenderClear(renderer); in loop()
60 SDL_RenderGetViewport(renderer, &viewport); in loop()
66 DrawRects(renderer, &rect); in loop()
68 SDL_RenderPresent(renderer); in loop()
98 SDL_Renderer *renderer = state->renderers[i]; in main() local
[all …]
A Dtestsprite2.c125 SDL_RenderGetViewport(renderer, &viewport); in MoveSprites()
156 SDL_RenderClear(renderer); in MoveSprites()
160 SDL_RenderDrawPoint(renderer, 0, 0); in MoveSprites()
178 SDL_RenderFillRect(renderer, &temp); in MoveSprites()
179 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites()
184 SDL_RenderFillRect(renderer, &temp); in MoveSprites()
185 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites()
190 SDL_RenderFillRect(renderer, &temp); in MoveSprites()
196 SDL_RenderFillRect(renderer, &temp); in MoveSprites()
243 SDL_RenderPresent(renderer); in MoveSprites()
[all …]
A Dtestnative.c53 LoadSprite(SDL_Renderer *renderer, char *file) in LoadSprite() argument
92 SDL_RenderGetViewport(renderer, &viewport); in MoveSprites()
97 SDL_RenderClear(renderer); in MoveSprites()
119 SDL_RenderPresent(renderer); in MoveSprites()
128 SDL_Renderer *renderer; in main() local
170 renderer = SDL_CreateRenderer(window, -1, 0); in main()
171 if (!renderer) { in main()
178 SDL_RenderClear(renderer); in main()
180 sprite = LoadSprite(renderer, "icon.bmp"); in main()
218 SDL_RenderClear(renderer); in main()
[all …]
A Dtestoffscreen.c27 static SDL_Renderer *renderer = NULL; variable
40 SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF); in draw()
41 SDL_RenderClear(renderer); in draw()
48 SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF); in draw()
49 SDL_RenderFillRect(renderer, &Rect); in draw()
51 SDL_RenderPresent(renderer); in draw()
67 SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch); in save_surface_to_bmp()
126 renderer = SDL_CreateRenderer(window, -1, 0); in main()
128 if (!renderer) { in main()
134 SDL_RenderClear(renderer); in main()
[all …]
A Dtestrendercopyex.c29 SDL_Renderer *renderer; member
48 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() argument
85 texture = SDL_CreateTextureFromSurface(renderer, temp); in LoadTexture()
105 SDL_RenderGetViewport(s->renderer, &viewport); in Draw()
108 SDL_SetRenderTarget(s->renderer, target); in Draw()
111 SDL_RenderCopy(s->renderer, s->background, NULL, NULL); in Draw()
131 SDL_SetRenderTarget(s->renderer, NULL); in Draw()
132 SDL_RenderCopy(s->renderer, target, NULL, NULL); in Draw()
136 SDL_RenderPresent(s->renderer); in Draw()
188 drawstate->renderer = state->renderers[i]; in main()
[all …]
A Dtestaudiocapture.c21 static SDL_Renderer *renderer = NULL; variable
53 SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); in loop()
55 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in loop()
57 SDL_RenderClear(renderer); in loop()
58 SDL_RenderPresent(renderer); in loop()
67 SDL_DestroyRenderer(renderer); in loop()
108 renderer = SDL_CreateRenderer(window, -1, 0); in main()
109 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); in main()
110 SDL_RenderClear(renderer); in main()
111 SDL_RenderPresent(renderer); in main()
A Dtestspriteminimal.c34 SDL_Renderer *renderer; variable
46 LoadSprite(char *file, SDL_Renderer *renderer) in LoadSprite() argument
82 sprite = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite()
95 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() argument
103 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites()
104 SDL_RenderClear(renderer); in MoveSprites()
122 SDL_RenderCopy(renderer, sprite, NULL, position); in MoveSprites()
126 SDL_RenderPresent(renderer); in MoveSprites()
139 MoveSprites(renderer, sprite); in loop()
157 if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) { in main()
[all …]
/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c97 if (renderer->window) { in SW_GetOutputSize()
218 if (renderer->viewport.x || renderer->viewport.y) { in SW_QueueDrawPoints()
247 if (renderer->viewport.x || renderer->viewport.y) { in SW_QueueFillRects()
284 if (renderer->viewport.x || renderer->viewport.y) { in SW_QueueCopy()
321 if (renderer->viewport.x || renderer->viewport.y) { in SW_QueueCopyEx()
803 SDL_free(renderer); in SW_DestroyRenderer()
809 SDL_Renderer *renderer; in SW_CreateRendererForSurface() local
817 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in SW_CreateRendererForSurface()
818 if (!renderer) { in SW_CreateRendererForSurface()
853 renderer->driverdata = data; in SW_CreateRendererForSurface()
[all …]
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c329 GLES_ActivateRenderer(renderer); in GLES_CreateTexture()
835 if (!renderer->target) { in GLES_RunCommandQueue()
971 Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888; in GLES_RenderReadPixels()
994 if (!renderer->target) { in GLES_RenderReadPixels()
1071 SDL_free(renderer); in GLES_DestroyRenderer()
1112 SDL_Renderer *renderer; in GLES_CreateRenderer() local
1137 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in GLES_CreateRenderer()
1138 if (!renderer) { in GLES_CreateRenderer()
1175 renderer->driverdata = data; in GLES_CreateRenderer()
1176 renderer->window = window; in GLES_CreateRenderer()
[all …]
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c226 switch (renderer->blendMode) { in PrepareDraw()
251 SDL_DFB_RENDERERDATA(renderer); in DirectFB_WindowEvent()
264 SDL_DFB_RENDERERDATA(renderer); in DirectFB_ActivateRenderer()
337 DirectFB_ActivateRenderer(renderer); in DirectFB_CreateTexture()
902 SDL_free(renderer); in DirectFB_DestroyRenderer()
966 SDL_Renderer *renderer = NULL; in DirectFB_CreateRenderer() local
974 SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer)); in DirectFB_CreateRenderer()
1003 renderer->driverdata = data; in DirectFB_CreateRenderer()
1005 renderer->info.flags = in DirectFB_CreateRenderer()
1039 return renderer; in DirectFB_CreateRenderer()
[all …]
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c295 D3D11_ReleaseAll(renderer); in D3D11_DestroyRenderer()
299 SDL_free(renderer); in D3D11_DestroyRenderer()
533 renderer->info.max_texture_width = renderer->info.max_texture_height = 16384; in D3D11_CreateDeviceResources()
538 renderer->info.max_texture_width = renderer->info.max_texture_height = 8192; in D3D11_CreateDeviceResources()
542 renderer->info.max_texture_width = renderer->info.max_texture_height = 4096; in D3D11_CreateDeviceResources()
547 renderer->info.max_texture_width = renderer->info.max_texture_height = 2048; in D3D11_CreateDeviceResources()
852 D3D11_ReleaseAll(renderer); in D3D11_HandleDeviceLost()
2492 SDL_Renderer *renderer; in D3D11_CreateRenderer() local
2495 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in D3D11_CreateRenderer()
2496 if (!renderer) { in D3D11_CreateRenderer()
[all …]
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c176 StartDrawing(SDL_Renderer * renderer) in StartDrawing() argument
697 StartDrawing(renderer); in PSP_RunCommandQueue()
912 StartDrawing(renderer); in PSP_DestroyRenderer()
922 SDL_free(renderer); in PSP_DestroyRenderer()
929 SDL_Renderer *renderer; in PSP_CreateRenderer() local
932 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in PSP_CreateRenderer()
933 if (!renderer) { in PSP_CreateRenderer()
940 PSP_DestroyRenderer(renderer); in PSP_CreateRenderer()
968 renderer->driverdata = data; in PSP_CreateRenderer()
969 renderer->window = window; in PSP_CreateRenderer()
[all …]
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c262 GL_ClearErrors(renderer); in GL_ActivateRenderer()
1393 if (!renderer->target) { in GL_RenderReadPixels()
1491 SDL_free(renderer); in GL_DestroyRenderer()
1555 SDL_Renderer *renderer; in GL_CreateRenderer() local
1580 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in GL_CreateRenderer()
1581 if (!renderer) { in GL_CreateRenderer()
1588 SDL_free(renderer); in GL_CreateRenderer()
1623 SDL_free(renderer); in GL_CreateRenderer()
1629 SDL_free(renderer); in GL_CreateRenderer()
1636 SDL_free(renderer); in GL_CreateRenderer()
[all …]
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c310 GL_ClearErrors(renderer); in GLES2_ActivateRenderer()
1092 if (renderer->target) { in SetCopyState()
1391 SDL_free(renderer); in GLES2_DestroyRenderer()
1864 if (!renderer->target) { in GLES2_RenderReadPixels()
1947 SDL_Renderer *renderer; in GLES2_CreateRenderer() local
1987 if (!renderer) { in GLES2_CreateRenderer()
1994 SDL_free(renderer); in GLES2_CreateRenderer()
2006 SDL_free(renderer); in GLES2_CreateRenderer()
2012 SDL_free(renderer); in GLES2_CreateRenderer()
2019 SDL_free(renderer); in GLES2_CreateRenderer()
[all …]
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1518 D3D_Reset(renderer); in D3D_RenderPresent()
1595 SDL_free(renderer); in D3D_DestroyRenderer()
1599 D3D_Reset(SDL_Renderer * renderer) in D3D_Reset() argument
1654 D3D_SetRenderTargetInternal(renderer, renderer->target); in D3D_Reset()
1677 SDL_Renderer *renderer; in D3D_CreateRenderer() local
1690 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); in D3D_CreateRenderer()
1691 if (!renderer) { in D3D_CreateRenderer()
1698 SDL_free(renderer); in D3D_CreateRenderer()
1704 SDL_free(renderer); in D3D_CreateRenderer()
1733 renderer->driverdata = data; in D3D_CreateRenderer()
[all …]
/AliOS-Things-master/components/SDL2/src/image/unused/
A Dshowimage.c31 static void draw_background(SDL_Renderer *renderer, int w, int h) in draw_background() argument
46 SDL_SetRenderDrawColor(renderer, col[i].r, col[i].g, col[i].b, col[i].a); in draw_background()
50 SDL_RenderFillRect(renderer, &rect); in draw_background()
58 SDL_Renderer *renderer; in main() local
84 if (SDL_CreateWindowAndRenderer(0, 0, flags, &window, &renderer) < 0) { in main()
101 texture = IMG_LoadTexture(renderer, argv[i]); in main()
175 draw_background(renderer, w, h); in main()
178 SDL_RenderCopy(renderer, texture, NULL, NULL); in main()
179 SDL_RenderPresent(renderer); in main()
187 SDL_DestroyRenderer(renderer); in main()

Completed in 88 milliseconds

123