Searched refs:rendererID (Results 1 – 1 of 1) sorted by relevance
320 static Sint32 unifont_draw_glyph(Uint32 codepoint, int rendererID, SDL_Rect *dstrect) in unifont_draw_glyph() argument334 texture = unifontTexture[UNIFONT_NUM_TEXTURES * rendererID + textureID]; in unifont_draw_glyph()340 SDL_RenderCopy(state->renderers[rendererID], texture, &srcrect, dstrect); in unifont_draw_glyph()466 void _Redraw(int rendererID) in _Redraw() argument468 SDL_Renderer * renderer = state->renderers[rendererID]; in _Redraw()507 … Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE; in _Redraw()584 … Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE; in _Redraw()
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