Searched refs:rotateSurface90Degrees (Results 1 – 4 of 4) sorted by relevance
116 SDL_ROTOZOOM_SCOPE SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns);
814 SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns) in rotateSurface90Degrees() function
6049 rotatedCharacter = rotateSurface90Degrees(gfxPrimitivesFont[ci], charRotation); in characterColor()
290 if ((rotozoom_picture=rotateSurface90Degrees(picture, numClockwiseTurns))!=NULL) { in RotatePicture90Degrees()
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