Searched refs:rounding (Results 1 – 9 of 9) sorted by relevance
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dsp/ |
A D | yuv.h | 186 static WEBP_INLINE int VP8ClipUV(int uv, int rounding) { in VP8ClipUV() argument 187 uv = (uv + rounding + (128 << (YUV_FIX + 2))) >> (YUV_FIX + 2); in VP8ClipUV() 191 static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) { in VP8RGBToY() argument 193 return (luma + rounding + (16 << YUV_FIX)) >> YUV_FIX; // no need to clip in VP8RGBToY() 196 static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) { in VP8RGBToU() argument 198 return VP8ClipUV(u, rounding); in VP8RGBToU() 201 static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) { in VP8RGBToV() argument 203 return VP8ClipUV(v, rounding); in VP8RGBToV()
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/AliOS-Things-master/hardware/chip/rtl872xd/sdk/component/soc/realtek/amebad/swlib/string/ |
A D | strtod_bk.c | 147 #define Rounding rounding 262 int rounding; local 569 if ((rounding = Flt_Rounds) >= 2) { 571 rounding = rounding == 2 ? 0 : 2; 573 if (rounding != 2) 574 rounding = 0; 593 switch(rounding) { 750 if (rounding != 1) 833 if (rounding != 1) { 843 if (rounding) { [all …]
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/AliOS-Things-master/components/amp/engine/quickjs_engine/quickjs/doc/ |
A D | jsbignum.texi | 129 @section Floating point rounding 141 rationale is that the rounding mode changes must always be 242 Round to an integer. No additional rounding is performed. 322 @item the rounding mode 375 Read-only integer. Round to zero rounding mode. 378 Read-only integer. Round to -Infinity rounding mode. 381 Read-only integer. Round to +Infinity rounding mode. 387 Read-only integer. Round away from zero rounding mode. 390 Read-only integer. Faithful rounding mode. The result is 513 precision if no rounding object is present. [all …]
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A D | quickjs.texi | 1070 point operations and transcendental functions with exact rounding.
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/AliOS-Things-master/components/amp/engine/quickjs_engine/quickjs/ |
A D | README.md | 122 exact rounding. It is maintained as a <a href="https://bellard.org/libbf">separate project</a>.
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | README | 93 This is done to avoid rounding errors from the inherent instability in the 488 - Zoom scaling factor rounding bugfix patch contributed by WanderWander
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/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/ |
A D | structure.txt | 584 simplify correct rounding during downsampling, etc. The JPEG standard's
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/ |
A D | CHANGES | 3438 Make the 16-to-8 scaling accurate. Dividing by 256 with no rounding is 3439 wrong (high by one) 25% of the time. Dividing by 257 with rounding is
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/ |
A D | ChangeLog | 75 2563db47 fix rescaling rounding inaccuracy
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