Searched refs:rumble_expiration (Results 1 – 2 of 2) sorted by relevance
65 Uint32 rumble_expiration; member
898 … joystick->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS); in SDL_JoystickRumble()899 if (!joystick->rumble_expiration) { in SDL_JoystickRumble()900 joystick->rumble_expiration = 1; in SDL_JoystickRumble()903 joystick->rumble_expiration = 0; in SDL_JoystickRumble()936 if (joystick->rumble_expiration) { in SDL_JoystickClose()1392 if (joystick->rumble_expiration) { in SDL_JoystickUpdate()1395 if (joystick->rumble_expiration && in SDL_JoystickUpdate()1396 SDL_TICKS_PASSED(SDL_GetTicks(), joystick->rumble_expiration)) { in SDL_JoystickUpdate()
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