Searched refs:rumble_supported (Results 1 – 1 of 1) sorted by relevance
101 SDL_bool rumble_supported; member282 … ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE); in HIDAPI_DriverPS4_OpenJoystick()284 ctx->rumble_supported = SDL_TRUE; in HIDAPI_DriverPS4_OpenJoystick()310 if (!ctx->rumble_supported) { in HIDAPI_DriverPS4_RumbleJoystick()
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