Searched refs:s_pSupportedControllers (Results 1 – 1 of 1) sorted by relevance
106 static ControllerMapping_t *s_pSupportedControllers = NULL; variable458 ControllerMapping_t *pSupportedController = s_pSupportedControllers; in SDL_PrivateGetControllerMappingForGUID()914 if (s_pSupportedControllers) { in SDL_PrivateAddMappingForGUID()918 for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next; in SDL_PrivateAddMappingForGUID()925 s_pSupportedControllers = pControllerMapping; in SDL_PrivateAddMappingForGUID()1409 for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) { in SDL_GameControllerNumMappings()1426 for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) { in SDL_GameControllerMappingForIndex()2179 while (s_pSupportedControllers) { in SDL_GameControllerQuitMappings()2180 pControllerMap = s_pSupportedControllers; in SDL_GameControllerQuitMappings()2181 s_pSupportedControllers = s_pSupportedControllers->next; in SDL_GameControllerQuitMappings()
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