Searched refs:s_threadJoystick (Results 1 – 1 of 1) sorted by relevance
66 static SDL_Thread *s_threadJoystick = NULL; variable309 if (!s_threadJoystick) { in WINDOWS_JoystickInit()312 … s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL); in WINDOWS_JoystickInit()536 if (s_threadJoystick) { in WINDOWS_JoystickQuit()542 PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0); in WINDOWS_JoystickQuit()544 SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */ in WINDOWS_JoystickQuit()550 s_threadJoystick = NULL; in WINDOWS_JoystickQuit()
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