Searched refs:saved_gamma (Results 1 – 2 of 2) sorted by relevance
96 Uint16 *saved_gamma; /* (just offset into gamma) */ member
2552 window->saved_gamma = window->gamma + 3*256; in SDL_GetWindowGammaRamp()2568 SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16)); in SDL_GetWindowGammaRamp()2747 _this->SetWindowGammaRamp(_this, window, window->saved_gamma); in SDL_OnWindowFocusLost()
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