Searched refs:saveme (Results 1 – 1 of 1) sorted by relevance
613 if (saveme->format->BitsPerPixel >= 8 && (saveme->format->Amask || in SDL_SaveBMP_RW()614 saveme->map->info.flags & SDL_COPY_COLORKEY)) { in SDL_SaveBMP_RW()619 if (saveme->format->palette && !save32bit) { in SDL_SaveBMP_RW()620 if (saveme->format->BitsPerPixel == 8) { in SDL_SaveBMP_RW()621 surface = saveme; in SDL_SaveBMP_RW()624 saveme->format->BitsPerPixel); in SDL_SaveBMP_RW()628 (saveme->format->Rmask == 0x00FF0000) && in SDL_SaveBMP_RW()630 (saveme->format->Bmask == 0x000000FF) in SDL_SaveBMP_RW()634 (saveme->format->Bmask == 0x00FF0000) in SDL_SaveBMP_RW()637 surface = saveme; in SDL_SaveBMP_RW()[all …]
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