Searched refs:scheduled (Results 1 – 5 of 5) sorted by relevance
37 Uint32 scheduled; member86 if ((Sint32)(timer->scheduled-curr->scheduled) < 0) { in SDL_AddTimerInternal()154 if ((Sint32)(tick-current->scheduled) < 0) { in SDL_TimerThread()156 delay = (current->scheduled - tick); in SDL_TimerThread()172 current->scheduled = tick + interval; in SDL_TimerThread()312 timer->scheduled = SDL_GetTicks() + interval; in SDL_AddTimer()
87 …/* Make sure to remove us from the old window's context list, or we'll get scheduled updates from …100 /* Now sign up for scheduled updates for the new window. */
1862 * fullscreen bit set if it's scheduled to go fullscreen immediately
68 # method. Fixes for these have been created, the last of which is scheduled for
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