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Searched refs:screen (Results 1 – 25 of 60) sorted by relevance

123

/AliOS-Things-master/components/SDL2/src/gfx/Test/
A DTestGfxPrimitives.c2806 SDL_Surface *screen; in main() local
2883 TestPixel(screen); in main()
2892 TestHline(screen); in main()
2901 TestVline(screen); in main()
2919 TestBox(screen); in main()
2928 TestBoxTwo(screen); in main()
2937 TestLine(screen); in main()
2946 TestAALine(screen); in main()
3009 TestArc(screen); in main()
3018 TestPie(screen); in main()
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A DTestGfxTexture.c52 screen->w*screen->format->BytesPerPixel); in ClearScreen()
53 pixels += screen->pitch; in ClearScreen()
55 SDL_UnlockSurface(screen); in ClearScreen()
61 void Draw(SDL_Surface *screen) in Draw() argument
111 polygon_y[0]= screen->h; in Draw()
128 ClearScreen(screen); in Draw()
143 SDL_Flip(screen); in Draw()
154 SDL_Surface *screen; in main() local
230 if ( screen == NULL ) { in main()
238 screen->w, screen->h, screen->format->BitsPerPixel); in main()
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A DTestRotozoom.c78 screen->w*screen->format->BytesPerPixel); in ClearScreen()
103 ClearScreen(screen); in RotatePicture()
172 SDL_Flip(screen); in RotatePicture()
183 ClearScreen(screen); in RotatePicture()
213 SDL_Flip(screen); in RotatePicture()
261 SDL_Flip(screen); in ZoomPicture()
305 SDL_Flip(screen); in RotatePicture90Degrees()
350 SDL_Flip(screen); in CustomTest()
445 SDL_Flip(screen); in AccuracyTest1()
504 SDL_Flip(screen); in AccuracyTest2()
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A DTestGfxBlit.c59 memset(pixels, gray1, screen->w*screen->format->BytesPerPixel); in ClearScreen()
61 memset(pixels, gray2, screen->w*screen->format->BytesPerPixel); in ClearScreen()
63 pixels += screen->pitch; in ClearScreen()
65 SDL_UnlockSurface(screen); in ClearScreen()
70 void Draw(SDL_Surface *screen) in Draw() argument
143 ClearScreen(screen); in Draw()
190 SDL_Flip(screen); in Draw()
201 SDL_Surface *screen; in main() local
277 if ( screen == NULL ) { in main()
285 screen->w, screen->h, screen->format->BitsPerPixel); in main()
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A DTestFramerate.c53 for ( i=0; i<screen->h; ++i ) { in ClearScreen()
55 screen->w*screen->format->BytesPerPixel); in ClearScreen()
56 pixels += screen->pitch; in ClearScreen()
58 SDL_UnlockSurface(screen); in ClearScreen()
62 void Draw(SDL_Surface *screen) in Draw() argument
73 x=screen->w/2; in Draw()
74 y=screen->h/2; in Draw()
103 ClearScreen(screen); in Draw()
125 SDL_Flip(screen); in Draw()
137 SDL_Surface *screen; in main() local
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A DTestShrink.c43 pixels = (Uint8 *)screen->pixels; in ClearScreen()
44 for ( i=0; i<screen->h; ++i ) { in ClearScreen()
46 screen->w*screen->format->BytesPerPixel); in ClearScreen()
47 pixels += screen->pitch; in ClearScreen()
49 SDL_UnlockSurface(screen); in ClearScreen()
65 ClearScreen(screen); in ShrinkPicture()
79 SDL_Flip(screen); in ShrinkPicture()
257 SDL_Surface *screen; in main() local
356 if ( screen == NULL ) { in main()
364 screen->w, screen->h, screen->format->BitsPerPixel); in main()
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A DTestFonts.c46 void ClearScreen(SDL_Surface *screen) in ClearScreen() argument
54 pixels = (Uint8 *)screen->pixels; in ClearScreen()
55 for ( i=0; i<screen->h; ++i ) { in ClearScreen()
57 screen->w*screen->format->BytesPerPixel); in ClearScreen()
58 pixels += screen->pitch; in ClearScreen()
60 SDL_UnlockSurface(screen); in ClearScreen()
167 void Draw(SDL_Surface *screen) in Draw() argument
175 ClearScreen(screen); in Draw()
296 SDL_Flip(screen); in Draw()
304 SDL_Surface *screen; in main() local
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A DLaplaceRelaxation.c57 void ClearScreen(SDL_Surface *screen) in ClearScreen() argument
63 pixels = (Uint8 *)screen->pixels; in ClearScreen()
64 for ( i=0; i<screen->h; ++i ) { in ClearScreen()
66 screen->w*screen->format->BytesPerPixel); in ClearScreen()
67 pixels += screen->pitch; in ClearScreen()
69 SDL_UnlockSurface(screen); in ClearScreen()
310 SDL_Flip(screen); in Draw()
334 SDL_Surface *screen; in main() local
396 if ( screen == NULL ) { in main()
404 screen->w, screen->h, screen->format->BitsPerPixel); in main()
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A DTestABGR.c48 SDL_Surface *screen; in main() local
99 if ( (screen=SDL_SetVideoMode(WIDTH, HEIGHT, video_bpp, videoflags)) == NULL ) { in main()
105 SDL_SetAlpha(screen, SDL_SRCALPHA, 0); in main()
198 stringRGBA (screen, WIDTH/2-4*strlen(message),HEIGHT-12,message,255,255,255,255); in main()
/AliOS-Things-master/components/SDL2/test/
A Dtestgesture.c68 if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) { in setpix()
72 pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x; in setpix()
120 drawKnob(SDL_Surface *screen, const Knob *k) in drawKnob() argument
122 drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF); in drawKnob()
123 drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w, in drawKnob()
124 (k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0); in drawKnob()
133 if (!screen) { in DrawScreen()
137 SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 75, 75, 75)); in DrawScreen()
157 drawCircle(screen, x * screen->w, y * screen->h, 5, col); in DrawScreen()
159 drawCircle(screen, x * screen->w, y * screen->h, -10, col); in DrawScreen()
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A Dtestgamecontroller.c65 SDL_Renderer *screen = NULL; variable
125 SDL_RenderClear(screen); in loop()
126 SDL_RenderCopy(screen, background, NULL, NULL); in loop()
204 SDL_RenderPresent(screen); in loop()
297 screen = SDL_CreateRenderer(window, -1, 0); in main()
298 if (screen == NULL) { in main()
305 SDL_RenderClear(screen); in main()
306 SDL_RenderPresent(screen); in main()
316 SDL_DestroyRenderer(screen); in main()
335 SDL_DestroyRenderer(screen); in main()
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A Dtestjoystick.c36 static SDL_Renderer *screen = NULL; variable
106 SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE); in loop()
107 SDL_RenderClear(screen); in loop()
229 DrawRect(screen, x, y, 16, 16); in loop()
251 DrawRect(screen, x, y, 8, 8); in loop()
255 SDL_RenderPresent(screen); in loop()
287 screen = SDL_CreateRenderer(window, -1, 0); in main()
288 if (screen == NULL) { in main()
295 SDL_RenderClear(screen); in main()
296 SDL_RenderPresent(screen); in main()
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A Dcontrollermap.c363 SDL_Renderer *screen = NULL; in WatchJoystick() local
372 screen = SDL_CreateRenderer(window, -1, 0); in WatchJoystick()
373 if (screen == NULL) { in WatchJoystick()
378 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in WatchJoystick()
379 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in WatchJoystick()
380 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in WatchJoystick()
384 SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); in WatchJoystick()
444 SDL_RenderClear(screen); in WatchJoystick()
445 SDL_RenderCopy(screen, background, NULL, NULL); in WatchJoystick()
449 SDL_RenderPresent(screen); in WatchJoystick()
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/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11modes.c66 depth = DefaultDepth(display, screen); in get_visualinfo()
365 int screen, i, n; in X11_InitModes_XRandR() local
368 for (screen = 0; screen < screencount; screen++) { in X11_InitModes_XRandR()
468 displaydata->screen = screen; in X11_InitModes_XRandR()
591 int snum, screen, screencount = 0; in X11_InitModes() local
677 screen = 0; in X11_InitModes()
679 screen = snum; in X11_InitModes()
712 mode.w = xinerama[screen].width; in X11_InitModes()
737 displaydata->screen = 0; in X11_InitModes()
742 else displaydata->screen = screen; in X11_InitModes()
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A DSDL_x11opengles.c61 X11_GLES_GetVisual(_THIS, Display * display, int screen) in X11_GLES_GetVisual() argument
79 vi_in.screen = screen; in X11_GLES_GetVisual()
84 vi_in.screen = screen; in X11_GLES_GetVisual()
A DSDL_x11opengl.c338 const int screen = DefaultScreen(display); in X11_GL_InitExtensions() local
347 vinfo = X11_GL_GetVisual(_this, display, screen); in X11_GL_InitExtensions()
365 X11_XCreateColormap(display, RootWindow(display, screen), in X11_GL_InitExtensions()
367 w = X11_XCreateWindow(display, RootWindow(display, screen), 0, 0, in X11_GL_InitExtensions()
385 extensions = glXQueryExtensionsStringFunc(display, screen); in X11_GL_InitExtensions()
598 X11_GL_GetVisual(_THIS, Display * display, int screen) in X11_GL_GetVisual() argument
611 vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs); in X11_GL_GetVisual()
615 vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs); in X11_GL_GetVisual()
676 int screen = in X11_GL_CreateContext() local
677 ((SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata)->screen; in X11_GL_CreateContext()
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A DSDL_x11window.c378 int screen = displaydata->screen; in X11_CreateWindow() local
426 vinfo = X11_GLES_GetVisual(_this, display, screen); in X11_CreateWindow()
431 vinfo = X11_GL_GetVisual(_this, display, screen); in X11_CreateWindow()
540 SetWindowBordered(display, screen, w, in X11_CreateWindow()
1350 const int screen = displaydata->screen; in X11_BeginWindowFullscreenLegacy() local
1351 Window root = RootWindow(display, screen); in X11_BeginWindowFullscreenLegacy()
1395 X11_XF86VidModeLockModeSwitch(display, screen, True); in X11_BeginWindowFullscreenLegacy()
1426 const int screen = displaydata->screen; in X11_EndWindowFullscreenLegacy() local
1427 Window root = RootWindow(display, screen); in X11_EndWindowFullscreenLegacy()
1452 SetWindowBordered(display, screen, data->xwindow, in X11_EndWindowFullscreenLegacy()
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/extras/
A Dwebp_to_sdl.c38 SDL_Surface* screen = NULL; in WebpToSDL() local
54 screen = SDL_SetVideoMode(input->width, input->height, 32, SDL_SWSURFACE); in WebpToSDL()
55 if (screen == NULL) { in WebpToSDL()
94 if (SDL_BlitSurface(surface, NULL, screen, NULL) || in WebpToSDL()
95 SDL_Flip(screen)) { in WebpToSDL()
103 SDL_FreeSurface(screen); in WebpToSDL()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_modes.c177 IDirectFBScreen *screen; in DirectFB_InitModes() local
181 [i], &screen)); in DirectFB_InitModes()
184 SDL_DFB_CHECKERR(screen->EnumDisplayLayers(screen, &EnumLayersCallback, in DirectFB_InitModes()
186 screen->GetSize(screen, &tcw[i], &tch[i]); in DirectFB_InitModes()
188 screen->Release(screen); in DirectFB_InitModes()
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitmetalview.m84 /* Set the scale to the natural scale factor of the screen - then
86 * dimensions of the screen rather than the dimensions in points
89 if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
90 scale = data.uiwindow.screen.nativeScale;
92 scale = data.uiwindow.screen.scale;
A DSDL_uikitopengles.m142 CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
170 /* Set the scale to the natural scale factor of the screen - the
172 * dimensions of the screen rather than the dimensions in points. */
173 if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
174 scale = data.uiwindow.screen.nativeScale;
176 scale = data.uiwindow.screen.scale;
233 /* Some iOS system functionality (such as Dictation on the on-screen
A DSDL_uikitvideo.m198 UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen)
201 CGRect frame = screen.bounds;
204 * The uiwindow bounds may be smaller than the screen bounds when Split View
215 frame = screen.applicationFrame;
222 * device to portrait, and turning it back on will result in the screen
231 BOOL fullscreen = CGRectEqualToRect(screen.bounds, frame);
234 * than the screen (iPad Split View, for example). */
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bmodes.cc218 static void _AddDisplay(BScreen *screen) { in _AddDisplay() argument
223 screen->GetMode(bmode); in _AddDisplay()
239 BScreen screen; in HAIKU_InitModes() local
243 _AddDisplay(&screen); in HAIKU_InitModes()
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/gregbook/
A Drpng-x.c440 int screen, pad; in rpng_x_create_window() local
455 screen = DefaultScreen(display); in rpng_x_create_window()
456 depth = DisplayPlanes(display, screen); in rpng_x_create_window()
457 root = RootWindow(display, screen); in rpng_x_create_window()
472 XMatchVisualInfo(display, screen, depth, in rpng_x_create_window()
483 visual_info.screen = screen; in rpng_x_create_window()
505 XMatchVisualInfo(display, screen, depth, TrueColor, &visual_info); in rpng_x_create_window()
/AliOS-Things-master/components/SDL2/docs/
A DREADME-ios.md66 Window and display mode sizes in SDL are in "screen coordinates" (or "points",
68 created on an iPhone 6 will have a size in screen coordinates of 375 x 667,
70 size their content based on screen coordinates / points rather than pixels,
74 By default SDL will not use the full pixel density of the screen on
79 will still be in "screen coordinates" rather than pixels, but the window will
83 the size in pixels of the drawable screen framebuffer.
86 sizes in screen coordinates. When doing 2D rendering with OpenGL ES, an
87 orthographic projection matrix using the size in screen coordinates
172 Finally, if your application completely redraws the screen each frame, you may find significant per…
177 - The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapW…
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