Searched refs:sdlports (Results 1 – 2 of 2) sorted by relevance
165 jack_port_t **ports = this->hidden->sdlports; in jackProcessPlaybackCallback()215 jack_port_t **ports = this->hidden->sdlports; in jackProcessCaptureCallback()264 if (this->hidden->sdlports) { in JACK_CloseDevice()268 JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]); in JACK_CloseDevice()270 SDL_free(this->hidden->sdlports); in JACK_CloseDevice()361 this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *)); in JACK_OpenDevice()362 if (this->hidden->sdlports == NULL) { in JACK_OpenDevice()369 …this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdl… in JACK_OpenDevice()370 if (this->hidden->sdlports[i] == NULL) { in JACK_OpenDevice()387 const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]); in JACK_OpenDevice()
36 jack_port_t **sdlports; member
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