Home
last modified time | relevance | path

Searched refs:sdlports (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/audio/jack/
A DSDL_jackaudio.c165 jack_port_t **ports = this->hidden->sdlports; in jackProcessPlaybackCallback()
215 jack_port_t **ports = this->hidden->sdlports; in jackProcessCaptureCallback()
264 if (this->hidden->sdlports) { in JACK_CloseDevice()
268 JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]); in JACK_CloseDevice()
270 SDL_free(this->hidden->sdlports); in JACK_CloseDevice()
361 this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *)); in JACK_OpenDevice()
362 if (this->hidden->sdlports == NULL) { in JACK_OpenDevice()
369 …this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdl… in JACK_OpenDevice()
370 if (this->hidden->sdlports[i] == NULL) { in JACK_OpenDevice()
387 const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]); in JACK_OpenDevice()
A DSDL_jackaudio.h36 jack_port_t **sdlports; member

Completed in 3 milliseconds