Searched refs:shader_source (Results 1 – 1 of 1) sorted by relevance
213 static const char *shader_source[NUM_SHADERS][2] = variable411 if (!CompileShader(ctx, data->vert_shader, vert_defines, shader_source[index][0])) { in CompileShaderProgram()417 if (!CompileShader(ctx, data->frag_shader, frag_defines, shader_source[index][1])) { in CompileShaderProgram()
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