Searched refs:shaders_supported (Results 1 – 2 of 2) sorted by relevance
21 static SDL_bool shaders_supported; variable195 if (shaders_supported) { in DestroyShaderProgram()207 shaders_supported = SDL_FALSE; in InitShaders()236 shaders_supported = SDL_TRUE; in InitShaders()240 if (!shaders_supported) { in InitShaders()392 if (shaders_supported) { in DrawGLScene()407 if (shaders_supported) { in DrawGLScene()
453 SDL_bool shaders_supported; in GL_CreateShaderContext() local468 shaders_supported = SDL_FALSE; in GL_CreateShaderContext()501 shaders_supported = SDL_TRUE; in GL_CreateShaderContext()505 if (!shaders_supported) { in GL_CreateShaderContext()
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