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Searched refs:shaders_supported (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c21 static SDL_bool shaders_supported; variable
195 if (shaders_supported) { in DestroyShaderProgram()
207 shaders_supported = SDL_FALSE; in InitShaders()
236 shaders_supported = SDL_TRUE; in InitShaders()
240 if (!shaders_supported) { in InitShaders()
392 if (shaders_supported) { in DrawGLScene()
407 if (shaders_supported) { in DrawGLScene()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c453 SDL_bool shaders_supported; in GL_CreateShaderContext() local
468 shaders_supported = SDL_FALSE; in GL_CreateShaderContext()
501 shaders_supported = SDL_TRUE; in GL_CreateShaderContext()
505 if (!shaders_supported) { in GL_CreateShaderContext()

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