/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/examples/ |
A D | simpleover.c | 50 struct sprite { struct 103 sprite_op(const struct sprite *sprite, int x_offset, int y_offset, in sprite_op() argument 188 create_sprite(struct sprite *sprite, int *argc, const char ***argv) in create_sprite() argument 278 sprite->file = tmpfile(); in create_sprite() 280 if (sprite->file != NULL) in create_sprite() 287 save.width = sprite->width; in create_sprite() 288 save.height = sprite->height; in create_sprite() 297 free(sprite->buffer); in create_sprite() 298 sprite->buffer = NULL; in create_sprite() 315 add_sprite(png_imagep output, png_bytep out_buf, struct sprite *sprite, in add_sprite() argument [all …]
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/AliOS-Things-master/components/SDL2/test/ |
A D | testnative.c | 56 SDL_Texture *sprite; in LoadSprite() local 71 sprite = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite() 72 if (!sprite) { in LoadSprite() 80 return sprite; in LoadSprite() 84 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() argument 93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites() 115 SDL_RenderCopy(renderer, sprite, NULL, position); in MoveSprites() 129 SDL_Texture *sprite; in main() local 180 sprite = LoadSprite(renderer, "icon.bmp"); in main() 181 if (!sprite) { in main() [all …]
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A D | testspriteminimal.c | 29 static SDL_Texture *sprite; variable 82 sprite = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite() 83 if (!sprite) { in LoadSprite() 95 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() argument 122 SDL_RenderCopy(renderer, sprite, NULL, position); in MoveSprites() 139 MoveSprites(renderer, sprite); in loop()
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A D | testscale.c | 33 SDL_Texture *sprite; member 124 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect); in Draw() 179 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 181 if (!drawstate->sprite || !drawstate->background) { in main() 184 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
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A D | testrendercopyex.c | 31 SDL_Texture *sprite; member 129 …SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, … in Draw() 189 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 191 if (!drawstate->sprite || !drawstate->background) { in main() 194 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
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A D | testrendertarget.c | 31 SDL_Texture *sprite; member 159 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect); in DrawComposite() 214 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect); in Draw() 295 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE); in main() 297 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 300 if (!drawstate->sprite || !drawstate->background) { in main() 303 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
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A D | testsprite2.c | 118 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() argument 138 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, in MoveSprites() 151 SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); in MoveSprites() 179 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites() 185 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites() 191 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites() 197 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites() 239 SDL_RenderCopy(renderer, sprite, NULL, position); in MoveSprites()
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A D | testviewport.c | 34 static SDL_Texture *sprite; variable 82 sprite = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite() 83 if (!sprite) { in LoadSprite() 140 SDL_QueryTexture(sprite, NULL, NULL, &rect.w, &rect.h); in DrawOnViewport() 144 SDL_RenderCopy(renderer, sprite, NULL, &rect); in DrawOnViewport()
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A D | README | 22 testsprite2 Example of fast sprite movement on the screen
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/AliOS-Things-master/components/drivers/core/fbdev/include/ |
A D | fb.h | 119 struct fb_pixmap sprite; /* Cursor hardware mapper */ member
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