Searched refs:sprite_rect (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testrendertarget.c | 32 SDL_Rect sprite_rect; member 145 s->sprite_rect.w += s->scale_direction; in DrawComposite() 148 if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { in DrawComposite() 152 if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { in DrawComposite() 156 s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; in DrawComposite() 157 s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; in DrawComposite() 203 if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { in Draw() 207 if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { in Draw() 211 s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; in Draw() 212 s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; in Draw() [all …]
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A D | testrendercopyex.c | 32 SDL_Rect sprite_rect; member 114 s->sprite_rect.w += s->scale_direction; in Draw() 115 s->sprite_rect.h += s->scale_direction; in Draw() 118 if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { in Draw() 122 if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { in Draw() 126 s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; in Draw() 127 s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; in Draw() 129 …SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, … in Draw() 195 &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); in main()
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A D | testscale.c | 34 SDL_Rect sprite_rect; member 110 s->sprite_rect.w += s->scale_direction; in Draw() 111 s->sprite_rect.h += s->scale_direction; in Draw() 113 if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { in Draw() 117 if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { in Draw() 121 s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; in Draw() 122 s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; in Draw() 124 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect); in Draw() 185 &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); in main()
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