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Searched refs:src_rotated (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c344 SDL_Surface *src_clone, *src_rotated, *src_scaled; in SW_RenderCopyEx() local
451 if (src_rotated == NULL) { in SW_RenderCopyEx()
503 SDL_SetSurfaceAlphaMod(src_rotated, alphaMod); in SW_RenderCopyEx()
504 SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod); in SW_RenderCopyEx()
506 retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect); in SW_RenderCopyEx()
521 SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0); in SW_RenderCopyEx()
531 … src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h, in SW_RenderCopyEx()
532src_rotated->format->BitsPerPixel, src_rotated->pitch, in SW_RenderCopyEx()
533src_rotated->format->Rmask, src_rotated->format->Gmask, in SW_RenderCopyEx()
546 if (src_rotated != NULL) { in SW_RenderCopyEx()
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