Searched refs:src_rotated_rgb (Results 1 – 1 of 1) sorted by relevance
530 SDL_Surface *src_rotated_rgb; in SW_RenderCopyEx() local531 … src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h, in SW_RenderCopyEx()535 if (src_rotated_rgb == NULL) { in SW_RenderCopyEx()538 SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD); in SW_RenderCopyEx()539 retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect); in SW_RenderCopyEx()540 SDL_FreeSurface(src_rotated_rgb); in SW_RenderCopyEx()
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