Home
last modified time | relevance | path

Searched refs:stencil (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/src/image/
A DIMG_lbm.c87 Uint32 i, j, bytesperline, nbplanes, stencil, plane, h; in IMG_LoadLBM_RW() local
241 stencil = (bmhd.mask & 1); /* There is a mask ( 'stencil' ) */ in IMG_LoadLBM_RW()
246 MiniBuf = (Uint8 *)SDL_malloc( bytesperline * (nbplanes + stencil) ); in IMG_LoadLBM_RW()
265 int nbrcolorsfinal = 1 << (nbplanes + stencil); in IMG_LoadLBM_RW()
313 for ( plane=0; plane < (nbplanes+stencil); plane++ ) in IMG_LoadLBM_RW()
389 for ( plane=0; plane < (nbplanes + stencil); plane++ ) in IMG_LoadLBM_RW()
A DCHANGES.txt96 * Fixed loading HAM6 images with stencil mask
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitopenglview.m165 /* Apparently you need to pack stencil and depth into one buffer. */
270 glLabelObjectEXT(GL_RENDERBUFFER, depthRenderbuffer, 0, "context depth-stencil buffer");
/AliOS-Things-master/components/SDL2/src/video/khronos/vulkan/
A Dvulkan_core.h2748 uint32_t stencil; member
A Dvulkan.hpp6129 , stencil( stencil_ ) in ClearDepthStencilValue()
6151 stencil = stencil_; in setStencil()
6168 && ( stencil == rhs.stencil ); in operator ==()
6177 uint32_t stencil; member
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengl_glext.h1168 …(APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1253 GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);

Completed in 454 milliseconds