Searched refs:stencil (Results 1 – 6 of 6) sorted by relevance
/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG_lbm.c | 87 Uint32 i, j, bytesperline, nbplanes, stencil, plane, h; in IMG_LoadLBM_RW() local 241 stencil = (bmhd.mask & 1); /* There is a mask ( 'stencil' ) */ in IMG_LoadLBM_RW() 246 MiniBuf = (Uint8 *)SDL_malloc( bytesperline * (nbplanes + stencil) ); in IMG_LoadLBM_RW() 265 int nbrcolorsfinal = 1 << (nbplanes + stencil); in IMG_LoadLBM_RW() 313 for ( plane=0; plane < (nbplanes+stencil); plane++ ) in IMG_LoadLBM_RW() 389 for ( plane=0; plane < (nbplanes + stencil); plane++ ) in IMG_LoadLBM_RW()
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A D | CHANGES.txt | 96 * Fixed loading HAM6 images with stencil mask
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitopenglview.m | 165 /* Apparently you need to pack stencil and depth into one buffer. */ 270 glLabelObjectEXT(GL_RENDERBUFFER, depthRenderbuffer, 0, "context depth-stencil buffer");
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/AliOS-Things-master/components/SDL2/src/video/khronos/vulkan/ |
A D | vulkan_core.h | 2748 uint32_t stencil; member
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A D | vulkan.hpp | 6129 , stencil( stencil_ ) in ClearDepthStencilValue() 6151 stencil = stencil_; in setStencil() 6168 && ( stencil == rhs.stencil ); in operator ==() 6177 uint32_t stencil; member
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_opengl_glext.h | 1168 …(APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1253 GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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