Searched refs:stick_name (Results 1 – 1 of 1) sorted by relevance
75 BString stick_name; in HAIKU_JoystickInit() local76 joystick.GetControllerName(&stick_name); in HAIKU_JoystickInit()78 … SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String()); in HAIKU_JoystickInit()
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