Home
last modified time | relevance | path

Searched refs:stick_name (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/haiku/
A DSDL_haikujoystick.cc75 BString stick_name; in HAIKU_JoystickInit() local
76 joystick.GetControllerName(&stick_name); in HAIKU_JoystickInit()
78 … SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String()); in HAIKU_JoystickInit()

Completed in 4 milliseconds