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Searched refs:still_need (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c817 int still_need; in SDL_CaptureAudio() local
832 still_need = data_len; in SDL_CaptureAudio()
847 while (still_need > 0) { in SDL_CaptureAudio()
848 const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need); in SDL_CaptureAudio()
849 SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */ in SDL_CaptureAudio()
851 still_need -= rc; in SDL_CaptureAudio()
860 if (still_need > 0) { in SDL_CaptureAudio()
862 SDL_memset(ptr, silence, still_need); in SDL_CaptureAudio()

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