Searched refs:stopTicks (Results 1 – 2 of 2) sorted by relevance
153 if (hwdata->stopTicks) { in SDL_RunXInputHaptic()154 …if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTic… in SDL_RunXInputHaptic()156 hwdata->stopTicks = 0; in SDL_RunXInputHaptic()285 if (haptic->hwdata->stopTicks) { /* running right now? Update it. */ in SDL_XINPUT_HapticUpdateEffect()299 haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY; in SDL_XINPUT_HapticRunEffect()303 haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations); in SDL_XINPUT_HapticRunEffect()304 … if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) { in SDL_XINPUT_HapticRunEffect()305 haptic->hwdata->stopTicks = 1; /* fix edge cases. */ in SDL_XINPUT_HapticRunEffect()317 haptic->hwdata->stopTicks = 0; in SDL_XINPUT_HapticStopEffect()363 haptic->hwdata->stopTicks = 0; in SDL_XINPUT_HapticStopAll()
45 Uint32 stopTicks; member
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