Searched refs:surface_cliprect_dirty (Results 1 – 1 of 1) sorted by relevance
44 SDL_bool surface_cliprect_dirty; member591 if (drawstate->surface_cliprect_dirty) { in SetDrawState()607 drawstate->surface_cliprect_dirty = SDL_FALSE; in SetDrawState()623 drawstate.surface_cliprect_dirty = SDL_TRUE; in SW_RunCommandQueue()633 drawstate.surface_cliprect_dirty = SDL_TRUE; in SW_RunCommandQueue()639 drawstate.surface_cliprect_dirty = SDL_TRUE; in SW_RunCommandQueue()651 drawstate.surface_cliprect_dirty = SDL_TRUE; in SW_RunCommandQueue()
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