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Searched refs:surface_valid (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_direct3d.cpp571 SDL_bool wasSDLWindowSurfaceValid = WINRT_GlobalSDLWindow->surface_valid;
593 WINRT_GlobalSDLWindow->surface_valid = wasSDLWindowSurfaceValid;
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_sysvideo.h99 SDL_bool surface_valid; member
A DSDL_video.c1681 window->surface_valid = SDL_FALSE; in SDL_RecreateWindow()
2376 if (!window->surface_valid) { in SDL_GetWindowSurface()
2384 window->surface_valid = SDL_TRUE; in SDL_GetWindowSurface()
2411 if (!window->surface_valid) { in SDL_UpdateWindowSurfaceRects()
2660 window->surface_valid = SDL_FALSE; in SDL_OnWindowResized()
2806 window->surface_valid = SDL_FALSE; in SDL_DestroyWindow()

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