Searched refs:swizzled (Results 1 – 1 of 1) sorted by relevance
88 SDL_bool swizzled; /**< Is image swizzled. */ member190 if(psp_texture->swizzled) in TextureSwizzle()229 psp_texture->swizzled = SDL_TRUE; in TextureSwizzle()235 if(!psp_texture->swizzled) in TextureUnswizzle()293 psp_texture->swizzled = SDL_FALSE; in TextureUnswizzle()313 psp_texture->swizzled = SDL_FALSE; in PSP_CreateTexture()370 sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled); in TextureActivate()
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