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/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c88 SDL_bool swizzled; /**< Is image swizzled. */ member
190 if(psp_texture->swizzled) in TextureSwizzle()
229 psp_texture->swizzled = SDL_TRUE; in TextureSwizzle()
235 if(!psp_texture->swizzled) in TextureUnswizzle()
293 psp_texture->swizzled = SDL_FALSE; in TextureUnswizzle()
313 psp_texture->swizzled = SDL_FALSE; in PSP_CreateTexture()
370 sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled); in TextureActivate()

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