Searched refs:szJoystickButton (Results 1 – 1 of 1) sorted by relevance
619 if (*szJoystickButton == '+' || *szJoystickButton == '-') { in SDL_PrivateGameControllerParseElement()620 half_axis_input = *szJoystickButton++; in SDL_PrivateGameControllerParseElement()622 if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') { in SDL_PrivateGameControllerParseElement()626 if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) { in SDL_PrivateGameControllerParseElement()644 } else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) { in SDL_PrivateGameControllerParseElement()647 } else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) && in SDL_PrivateGameControllerParseElement()648 szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) { in SDL_PrivateGameControllerParseElement()677 char szJoystickButton[20]; in SDL_PrivateGameControllerParseControllerConfigString() local683 SDL_zeroa(szJoystickButton); in SDL_PrivateGameControllerParseControllerConfigString()696 SDL_zeroa(szJoystickButton); in SDL_PrivateGameControllerParseControllerConfigString()[all …]
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