Searched refs:templ (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/littlevgl/src/lv_objx/ |
A D | lv_objx_templ.c | 33 static bool lv_templ_design(lv_obj_t * templ, const lv_area_t * mask, lv_design_mode_t mode); 34 static lv_res_t lv_templ_signal(lv_obj_t * templ, lv_signal_t sign, void * param); 119 void lv_templ_set_style(lv_obj_t * templ, lv_templ_style_t type, const lv_style_t * style) in lv_templ_set_style() argument 121 lv_templ_ext_t * ext = lv_obj_get_ext_attr(templ); in lv_templ_set_style() 143 lv_style_t * lv_templ_get_style(const lv_obj_t * templ, lv_templ_style_t type) in lv_templ_get_style() argument 145 lv_templ_ext_t * ext = lv_obj_get_ext_attr(templ); in lv_templ_get_style() 179 static bool lv_templ_design(lv_obj_t * templ, const lv_area_t * mask, lv_design_mode_t mode) in lv_templ_design() argument 203 static lv_res_t lv_templ_signal(lv_obj_t * templ, lv_signal_t sign, void * param) in lv_templ_signal() argument 208 res = ancestor_signal(templ, sign, param); in lv_templ_signal()
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A D | lv_objx_templ.h | 80 void lv_templ_set_style(lv_obj_t * templ, lv_templ_style_t type, const lv_style_t * style); 92 lv_style_t * lv_templ_get_style(const lv_obj_t * templ, lv_templ_style_t type);
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/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_gesture.c | 134 if (SDL_RWwrite(dst, templ->path, in SaveTemplate() 140 SDL_DollarTemplate copy = *templ; in SaveTemplate() 190 SDL_DollarTemplate *templ; in SDL_AddDollarGesture_one() local 203 templ = &inTouch->dollarTemplate[index]; in SDL_AddDollarGesture_one() 205 templ->hash = SDL_HashDollar(templ->path); in SDL_AddDollarGesture_one() 246 SDL_DollarTemplate templ; in SDL_LoadDollarTemplates() local 248 if (SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) { in SDL_LoadDollarTemplates() 257 SDL_FloatPoint *p = &templ.path[i]; in SDL_LoadDollarTemplates() 294 dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+ in dollarDifference() 295 (p.y-templ[i].y)*(p.y-templ[i].y))); in dollarDifference() [all …]
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