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Searched refs:tex_name (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c429 char tex_name[10]; in CompileShaderProgram() local
430 SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i); in CompileShaderProgram()
431 location = ctx->glGetUniformLocationARB(data->program, tex_name); in CompileShaderProgram()
/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c181 char tex_name[5]; in CompileShaderProgram() local
182 SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i); in CompileShaderProgram()
183 location = glGetUniformLocationARB(data->program, tex_name); in CompileShaderProgram()

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