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Searched refs:texcoords (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c422 GLfloat texcoords[4]; in main() local
453 texture = SDL_GL_LoadTexture(surface, texcoords); in main()
465 DrawGLScene(window, texture, texcoords); in main()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m490 /* Set up buffer bindings for positions, texcoords, and color once here,
1286 [data.mtlcmdencoder setVertexBufferOffset:first atIndex:0]; /* position/texcoords */

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