Searched refs:textSur (Results 1 – 1 of 1) sorted by relevance
483 drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2; in _Redraw()484 drawnTextRect.w = textSur->w; in _Redraw()485 drawnTextRect.h = textSur->h; in _Redraw()487 texture = SDL_CreateTextureFromSurface(renderer,textSur); in _Redraw()488 SDL_FreeSurface(textSur); in _Redraw()542 SDL_Surface *textSur; in _Redraw() local559 drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2; in _Redraw()560 drawnTextRect.w = textSur->w; in _Redraw()561 drawnTextRect.h = textSur->h; in _Redraw()563 texture = SDL_CreateTextureFromSurface(renderer,textSur); in _Redraw()[all …]
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