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/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c83 unsigned int textureWidth; /**< Texture width (power of two). */ member
193 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureSwizzle()
240 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureUnswizzle()
317 psp_texture->textureWidth = TextureNextPow2(texture->w); in PSP_CreateTexture()
336 psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format); in PSP_CreateTexture()
373 …sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth,… in TextureActivate()

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