Searched refs:textureWidth (Results 1 – 1 of 1) sorted by relevance
83 unsigned int textureWidth; /**< Texture width (power of two). */ member193 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureSwizzle()240 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureUnswizzle()317 psp_texture->textureWidth = TextureNextPow2(texture->w); in PSP_CreateTexture()336 psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format); in PSP_CreateTexture()373 …sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth,… in TextureActivate()
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